| anim | Entity | [protected] |
| blastSize | Bomb | [protected] |
| blowUp() | Bomb | [protected] |
| Bomb(const Rect &initPos, int initDir, float size, float delay) | Bomb | |
| Bomb() | Bomb | [protected] |
| cachedHeight | Entity | [protected] |
| checkCollision(const Entity *otherEntity) | Entity | [virtual] |
| doCollision(Entity *otherEntity) | Bomb | [virtual] |
| draw(const Point &anchor) | HomingBomb | [virtual] |
| Drawable() | Drawable | [inline, protected] |
| Entity() | Entity | |
| Entity(const Rect &initPos, int initDir) | Entity | |
| explodeTime | Bomb | [protected] |
| getDirection() const | Entity | |
| getHeight() const | Bomb | [virtual] |
| getPosition() const | Entity | [virtual] |
| height | Bomb | [protected] |
| HomingBomb() | HomingBomb | |
| HomingBomb(const Rect &initPos, int initDir, int size, float delay, float initSpeed, const Character *c) | HomingBomb | |
| needsTransform() const | Drawable | [inline, virtual] |
| pos | Entity | [protected] |
| pSoFar | Bomb | [protected] |
| reverseDirection() | Entity | |
| timeLived | Bomb | [protected] |
| update(float dt) | HomingBomb | [virtual] |
| ~Bomb() | Bomb | [virtual] |
| ~Drawable() | Drawable | [inline, virtual] |
| ~Entity() | Entity | [virtual] |
| ~HomingBomb() | HomingBomb | [virtual] |