| addController(Controller *c) | Game | |
| addEffect(Effect *e) | Game | |
| addEntity(Entity *e) | Game | |
| addLogic(GameLogic *g) | Game | |
| control(float dt) | Game | |
| draw() | Game | |
| Game() | Game | |
| getMap() const | Game | |
| resetMap() | Game | |
| startNewGame(int mapNum) | Game | |
| update(float dt) | Game | |
| ~Game() | Game |
1.2.18