#include <ThrownBomb.h>
Inheritance diagram for ThrownBomb:

Public Methods | |
| ThrownBomb () | |
| Default constructor. | |
| ThrownBomb (const Rect &initPos, int initDir, float size, float delay, float power, Character *c) | |
| Constructor. | |
| virtual | ~ThrownBomb () |
| Destructor. | |
| virtual bool | update (float dt) |
| Update the bomb's logic. | |
| virtual void | draw (const Point &anchor) |
| Draw the bomb on the screen using the specified anchor point. | |
| virtual void | doCollision (Entity *otherEntity) |
| Handles the collision between 2 entities by finding what type of entities they are and then handling the different types of collisions;. | |
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Default constructor. Authors: Jim Clase, Jonathan Hilliker, Jason Winnebeck |
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Constructor.
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Destructor.
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Handles the collision between 2 entities by finding what type of entities they are and then handling the different types of collisions;.
Reimplemented from Bomb. |
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Draw the bomb on the screen using the specified anchor point.
Reimplemented from Bomb. |
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Update the bomb's logic.
Reimplemented from Bomb. |
1.2.18