#include <Keyboard.h>
Public Methods | |
| Keyboard () | |
| Constructor. | |
| ~Keyboard () | |
| Destructor. | |
| HRESULT | initialize (HWND hWnd) |
| Initializes the keyboard and ties to the window specified. | |
| bool | isKeyDown (int Key) |
| Returns TRUE if the key specified is currently held down. | |
Protected Attributes | |
| LPDIRECTINPUTDEVICE8 | m_pKeyDev |
| A DirectInput device. | |
| char | m_KeyBuffer [256] |
| A key buffer. | |
| BOOL | m_bInitialized |
| True if the keyboard has been initialized. | |
Taken From: The Zen of Direct3D Game Programming (Peter Walsh)
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Constructor. Taken From: The Zen of Direct3D Game Programming (Peter Walsh) Authors: Jim Clase, Jonathan Hilliker, Jason Winnebeck |
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Destructor.
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Initializes the keyboard and ties to the window specified.
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Returns TRUE if the key specified is currently held down.
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True if the keyboard has been initialized.
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A key buffer.
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A DirectInput device.
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1.2.18