| anim | Entity | [protected] |
| cachedHeight | Entity | [protected] |
| checkCollision(const Entity *otherEntity) | Entity | [virtual] |
| direction | Entity | [protected] |
| doCollision(Entity *otherEntity) | Entity | [virtual] |
| draw(const Point &anchor)=0 | Entity | [pure virtual] |
| Drawable() | Drawable | [inline, protected] |
| Entity() | Entity | |
| Entity(const Rect &initPos, int initDir) | Entity | |
| getDirection() const | Entity | |
| getHeight() const | Drawable | [inline, virtual] |
| getPosition() const | Entity | [virtual] |
| needsTransform() const | Drawable | [inline, virtual] |
| pos | Entity | [protected] |
| reverseDirection() | Entity | |
| update(float dt)=0 | Entity | [pure virtual] |
| ~Drawable() | Drawable | [inline, virtual] |
| ~Entity() | Entity | [virtual] |
1.2.18