#include <GameLogic.h>
Inheritance diagram for GameLogic:

Public Methods | |
| GameLogic () | |
| virtual | ~GameLogic () |
| virtual bool | update (float dt)=0 |
| Updates the logic to this object. | |
It does not have an "existance" within the game like an Entity does. A GameLogic is updated and has a lifetime, but it does not get considered in the input or draw cycles.
GameLogic is an abstract base class with no implementation file.
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Updates the logic to this object. Returns true when the lifetime of this object has ended, and it wants to be deleted.
Implemented in EndGame, RespawnEntity, and RespawnPowerup. |
1.2.18