| add(const Vector3D &other) | Vector3D | |
| addTo(Point3D &other) const | Vector3D | [inline] |
| getMagx() const | Vector3D | [inline] |
| getMagy() const | Vector3D | [inline] |
| getMagz() const | Vector3D | [inline] |
| initRect(float magx, float magy, float magz) | Vector3D | |
| initSphere(float r, float theta, float phi) | Vector3D | |
| mult(float scalar) | Vector3D | |
| multX(float scalar) | Vector3D | |
| multY(float scalar) | Vector3D | |
| multZ(float scalar) | Vector3D | |
| operator+=(const Vector3D &rhs) | Vector3D | |
| Vector3D() | Vector3D | [inline] |
| Vector3D(float magx, float magy, float magz) | Vector3D | [inline] |
| ~Vector3D() | Vector3D | [inline] |
1.2.18