Super IsoBomb
Super IsoBomb is a project I worked on as a class project in winter quarter 2002-2003 at college for my 2D Game Programming course at the Rochester Institute of Technology.
Team Members
- Jason Winnebeck
- Jon Hilliker
- Jim Clase
Screenshots



Gameplay
Super IsoBomb consists of multiple players attempting to achieve the goal of being the last player standing in the level by eliminating the other players. The players have a two tools at their disposal to eliminate the other players – an infinite supply of bombs that they can throw at the other players, and a small supply of homing bombs. When the bombs explode they create an explosion that damages all players in their path (possibly including the player that threw it).
When a bomb explodes, it explodes on a 2D plane of its height, but only in two straight lines on its plane. The explosion will be blocked by tiles whose height is greater than the bomb’s, but not by players in its path. This stricter definition is important because a bomb may explode in the air. A player will have a certain height, and if the explosion touches the player, then the player is hit by the bomb.
The game has various powerups, but sometimes random powerups are “infected” with viruses: Types of powerups:
- Hit Points - adds one hit point up to a max of 5
- Speed - Increases the movement speed of isoman
- Max Bombs - Increases the number of bombs that can be placed
- Homing Bomb - Gives you 1 more homing bomb
- Blast Radius - Increases the blast radius by 1
- Power - Increases throwing power
Types of viruses:
- Slow - Makes isoman walk very slowly
- No Bombs - Isoman can’t throw any bombs or release any homing bombs
- Bombarhea - Isoman randomly throws bombs and random powers
- Weak Throws - Max Power is significantly reduced
- Delay - Bombs have extremely long delays
- Shrink - Isoman shrinks and can’t climb stairs, also has weak speed and power
Download
Version 1.0b, 2/28/2003
This version requires a Windows 98/Me/XP/2000 with DirectX 8.1 or higher capable of 800x600x32bit display. In modern systems, you would need a VM to run this.
Source Code (does not include the assets)
License
Super IsoBomb Binary Distribution License
Super IsoBomb and associated content is Copyright (C) 2003 by Jason Winnebeck, Jon Hilliker, and Jim Clase.
Portions of Super IsoBomb code Copyright by Zhaohui Xing.
The installer program is Copyright (C) 1997-2002 Jordan Russell. All rights reserved. https://www.innosetup.com/
This binary installation of Super IsoBomb 1.0 may be distributed freely. You may not repackage Super IsoBomb into another installer or modify any of its contents. You may distribute the installation program freely on any medium, given that you do not charge an amount any greater than the cost of physical materials (i.e. the CD or disk ). You may not claim this work as your own. All other rights not explicitly mentioned are reserved.
This software is provided “as-is,” without any express or implied warranty. In no event shall the author be held liable for any damages arising from the use of this software.