DeathWorms

A 2-weekend project from March 2000.

Team

About

Blast the other worms to oblivion by trying to cut them off. When a worm runs into a line, the side of a screen, or a mortar crater, it for some reason unbeknownst to the game authors, dies. The last worm to have survived this extreme carnage is the winner worm. Ironically due to the fact the screen is such a limited size it would’ve filled up the screen with its own line and killed itself anyway given enough time. . . So no one REALLY wins at DeathWorms but the game keeps track anyway ;). Oh, by the way be sure to avoid those nasty craters. In case you didn’t know you are in the middle of a battlefield of an unknown war being fought by unknown people for an unknown reason.

I decided to start this project when I saw a Tron clone and said “I can do that better in 20 minutes!” Well that clone was REALLY REALLY bad and I did do better in 20 minutes, but after that my friends and I REALLY started to enjoy the game and they requested feature after feature so I just kept adding on to the game.. We could have continued to add forever but we have to stop somewhere ;). This was the end result of a LOT of free time at college!

Features

Download

Please keep in mind this is a version built for Windows in 2000. It ran on a Windows 9x OS with DirectX 6.1.

Dev Version